
Hyper Hammerhead - SD09-EN007 - Common - 1st Edition
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Extra Info
Card Rules: Rulings powered by The Netrep API. 'Hyper Hammerhead''s effect activates at the time that a monster would be sent to the Graveyard. Even if 'Hyper Hammerhead' was destroyed, its effect resolves. The effect of 'Hyper Hammerhead' can be chained to. If you have another effect that activates at the end of the Damage Step, you can place it on a chain with 'Hyper Hammerhead''s effect (such as 'Hyper Hammerhead' vs. 'Hyper Hammerhead'). [Re: Des Kangaroo] If 'Hyper Hammerhead' attacks 'Des Kangaroo' in Defense Position, their effects form a chain 'Hyper Hammerhead' is Step 1 because it is the turn player's effect, and 'Des Kangaroo' is Step 2. 'Des Kangaroo' resolves first and destroys 'Hyper Hammerhead', then 'Hyper Hammerhead' resolves and 'Des Kangaroo' is returned to the owner's hand. [Re: Fighting Spirit] If a 'Hyper Hammerhead' destroyed by battle is equipped with 'Fighting Spirit' and it is destroyed instead, 'Hyper Hammerhead' remains on the field and its effect activates.
Passcode: 2671330
Set: Structure Deck
ATK/DEF: 1500/1200
Card Number: SD09-EN007
Monster Type: Dinosaur
Rarity: Common
Attribute: Earth
Card Text: When this monster battles an opponent's monster, unless the opponent's monster is destroyed by battle, it is returned to its owner's hand at the end of the Damage Step.
Level: 4
Card Type: Effect Monster
Name: Hyper Hammerhead
Edition: 1st